Showing posts with label dota 2. Show all posts
Showing posts with label dota 2. Show all posts

Monday, January 20, 2014

Dota 2 Na’Vi Wins Starladder S8 + DK Wins G-League 2014


Top level events have ended in both Western and Eastern scenes. The International 3 Grand Finals match over again, the El Classico just like Barcelona vs Real Madrid, except this time ended with Na’Vi victory over Alliance.



Starladder has been improving constantly with each edition, so it’s no surprise that this 8th edition has been the biggest one up until now. For the first time in Starladder, ingame tickets purchased by fans have boosted the total prizepool of the tournament, which went up to $162.000 USD.
The 4 qualified teams played in Kiev, Ukraine, in which the home crowd roared after seeing their favorites Na’Vi coming back from the loser bracket to winning the whole thing.

This tournament was also marked by matchups all ending with 2-0 in favor of one team. Started with Alliance beating Fnatic 2-0, and Na’Vi losing to Sigma also 2-0.

Alliance then beaten Sigma 2-0 to go on to the Grand Finals. Na’Vi managed to then climb up the ranks from the bottom as they defeated Fnatic 2-0 and then got their revenge on Sigma with also 2-0 score.

Then came the Grand Finals was a best of 5 matchup where Alliance had a 1 game winner bracket advantage… which didn’t even mattered as Na’Vi had really shining performances and convincingly won all 3 games, including a 17-1 kill score count that made Alliance tap out with just 16 minutes played in the first game!

1st placed Na’Vi take $62.000, 2nd Alliance take $31,000, 3rd Sigma $18,000 and 4th Fnatic $12,000.


On the Eastern scene, team DK has won the G-League in Shanghai.



The G-League was being played since December with only the Grand Finals match left to be played between DK and Invictus Gaming. This was probably the last game that iG played with this squad as they are rumored to form a new Dream Team.
Even though it was a best of 5 series, DK managed to win without dropping a single game, leading to a 3-0 victory and the first place.
1st placed DK has won $33.000, 2nd iG $8,000 and both LGD and TongFu win $1,600
Both tournaments can be watched in English commentary, Winter + 1437 for G-League and LD + Merlini for Starladder, in the BeyondTheSummit Youtube Channel.

Source : http://segmentnext.com/2014/01/20/dota-2-navi-wins-starladder-s8-dk-wins-g-league-2014/

Wednesday, March 21, 2012

Dota 2 free Invites

Dota 2 is growing and as the developer continue to develop the game they are giving away free Invites.

To get free invites just click the link below to run the Steam Hardware Survey, then answer a few questions about your Dota experience.



If you are not already a Steam user, you can download Steam here.




Thursday, February 23, 2012

Free Dota 2 Beta Key

PlayDotA Beta Key Draw

As a part of our extensive giveaway program, PlayDotA is pleased to announce that we will be giving out "180 Dota 2 Beta Keys" henceforth every day. All you need to do is to post in this thread and then count on your luck.

All the rules, regulations and information related to the contest are detailed below.

Key Information
180 members will win a DotA 2 beta key each day given randomly by a bot, and the bot will post the names of the people that win them. The users will receive the key via PM.
The keys will be distributed approximately every 24 hours from the time of the first giveaway, for the foreseeable future.
All accounts created before 02/12/2012 are now eligible for the draw.
Multiple posts from a single account will not increase your chances to win a key
Anyone who is caught posting in this thread from multiple accounts will be disqualified
You have to post on this thread only once. You do not have to repost for every draw.

Good luck! And more luck to you all!

Regards,
PlayDotA Staff

Sunday, December 25, 2011

Dota 2 Patch update December 20, 2011


Updates to Dota 2 have been released. The updates will be applied automatically when your Steam client is restarted. Fixes include:

HEROES
  • Added Bounty Hunter!
  • Beastmaster: Fixed Wild Axes being left behind when blinking to a location with a different z-value while they're in-flight.
  • Ursa: Fixed fury swipes to apply the effect before the hit.

UI
  • "Watch Game" user menu option now also shows up for friends watching a game. Clicking it will take you to the same game they're watching.
  • "Watch Game" user menu option shows up for friends in practice lobbies with "allow spectators" turned on.
  • Added timestamps to main menu chat.
  • Added an announcement for when spectator sizes change in game.
  • Spectator names can be clicked in chat to commend, report or ignore them.

GAMEPLAY
  • Fixed server crash that could happen occasionally as the ancient is destroyed.

BOTS
  • Improved how bots predict missing enemy locations.
  • Added level of desire to all the things that bots currently avoid (mostly lessening the avoidance desire of things that they don't care much about).
  • Made bots less spammy about movement when moving to a location within a lane.
  • Increased range at which bots will consider coming to an ally's defense.
  • Increased bot desire to retreat when they're dangerously low on health.

Saturday, December 10, 2011

Thursday, December 8, 2011

DOTA 2 Patch Update December 08, 2011

A new update for DOTA 2 has been rolled out. This update brings a new Dire intelligence hero, Death Prophet along with other tweaks and routinely bug fixes.  Check the detailed patch logs:

DOTA 2 Patch Notes (12/8/2011):

HEROES
  • Added DOTA 2 Death Prophet!
  • Lifestealer: Fixed Feast working on denies
  • Nightstalker: Updated suggested item build.
  • Huskar: Fixed Burning Spears working through silence.
UI
  • When purchasing while dead, items can go to the main inventory ( previously were sent to the stash ).
  • Fixed some item buffs not working when combined while the hero is dead.
  • Fixed ability tooltips not working when the game is paused.
  • Revamped the waiting for players (loading) screen.
  • If a player fails to connect and load, we now kick all the players back to matchmaking so we don’t end up 4v5.
  • Removed chat from game end panel, we now just show regular hud chat during scores.
VISUALS
  • Hooked up occasional flinches to lane creeps.
  • Reduced random blood splatter chances from creep to creep attacks.
  • Fixed Broodmother’s webs not showing up if you connected after they were created.
  • Screenshakes now work during the end game cinematic
  • Fixed character shadows sometimes not showing up.
  • Units are now pushed away from the ancient when it’s destroyed.
  • Updated pine tree foliage.
  • Added unique tree destruction and tree stumps
  • Added WIP radiant ancient destruction
  • Changed impact effects to have a specific hero variation
  • Fixed blood coming from mechanical units
  • Fixed Weaver afterimage effects not rendering properly
  • Fixed character shadows staying off if they were first rendered as invisible on a client
AUDIO
  • Alchemist’s concoction lines are now heard by other players nearby.
  • Riki will only say “This is Redundant” when picking up an Invisiblity Rune while invisible.
  • Fixed not hearing the ancient destruction sound effects if the camera was too far away.
  • Enabled the Unit Speech option in the settings panel.
  • Altered processing on Jakiro voices (in 12/1/11 update).
DOTA 2 BOTS
  • Fixed bug where bots would fail to attack Roshan.
  • Fixed bug where bots wouldn’t deny their own creeps.
  • Fixed spectating players still being able to control bots while spectating.
  • Fixed bug where bots would grab Aegis over humans if the human’s inventory was full. Now they’ll assume the human will drop an item for Aegis.
  • Fixed bug that could sometimes cause no one on a team to pick up Aegis.
  • Fixed bug where bots would freeze when they encountered a dropped item that they wanted to destroy.
  • Fixed bug where bots were only avoiding the outermost towers in each lane.
  • Bots now try to avoid each other somewhat, so they should no longer stack on top of each other as much.
  • Bots will now attack pets, controlled creeps, and minions in general.
  • Fixed case where heroes would backtrack after blinking.
  • Added bot avoidance to Ancient Apparition’s Cold Feet.
  • Bots will now use Glyph if their base is under attack and there are no humans on their team.
  • Fixed bug in Crystal Maiden bot that was preventing her from using Freezing Field.
  • Fixed bug where bots would tank Roshan until they died.