Friday, July 26, 2013

Sagardota's guide to TINY: The Stone Giant

1.INTRODUCTION & FOREWORD


Tiny, The Stone Giant is one of the best high damage hero u have ever seen. He is ta!!, Fat n rocky, still showing his innocence in his nature, making him one of the most favourite hero of all times. This is my first guide in PlayDota. I saw that there are no guides for Tiny - The Stone Giant so I made it for U all to see(guide) and watch(videos) whenever u play with Tiny.








2. THE HERO

PLAYSTYLE

Tiny is one of the best competitive tanks out there. With the ability to mass stun a group of enemies easily, Tiny’s supporting and initiating capabilities are very high. Tiny is also very fun to use, because Toss makes you think creatively. You can toss anything anywhere, and there is no limitation to UR imagination.






STATS





Strength
24 + 3


Agility
9 + 0.9


Intelligence
14 + 1.6






Affiliation: Sentinel
Attack Animation: 0.49 / 1
Damage: 61 - 67
Casting Animation: 0.001 / 0
Armor: 0.3
Base Attack Time: 1.7
Movespeed: 285
Missile Speed: Instant
Attack Range: 128 (melee)
Sight Range: 1800 / 800






Although his name seems fitting at first, over time Tiny the Stone Giant will grow both in size and strength. His immense strength allows him to grab the closest enemy and toss them through the air towards a target unit. Combining this with Tiny's Avalanche spell gives him incredible area of effect damage. However, Tiny is also extremely dangerous in one on one situations. With proper timing Tiny can Toss an enemy who is taking damage from Avalanche, and if the target lands back in the Avalanche they will take double damage. This is often enough to instantly kill more fragile heroes, although tougher heroes should be wary of engaging the Stone Giant as well. Tiny's Craggy Exterior can occasionally stun close range attackers, giving him time to escape or punish them with his crushing blows. If possible, it's best to keep this mobile mountain at arm's length.






Looming from the rocky crags of Ashenra, the stone giants are born from the mountain itself. Tiny, a newly born giant, although small in size, has the strength of a hill. With his supreme strength, he is able to launch anything into the air, including huge amounts of soil to cause avalanches around his enemies. Because of his craggy exterior, enemies have a hard time attacking him. Over time, Tiny's body will grow bigger as the magnetic forces deep inside his granite heart pull rocks and soil to his rugged stone form.











PROS(good qualities) / CONS(bad qualities)

PROS

* Fun 2 play
* Great tanker
* Professional in kissing
* Greatest base damage mid n late game
* Team supporter and saver
* Hard to kill late game


CONS

* Low movement Speed
* Sad attack speed
* Melee hero
* Low intelligence early game
* Item dependent
* Very low Armour






3. THE SKILLS
Avalanche

* Ability Type: Active
* Targeting Type: Area
* Ability Hotkey: V
Bombards an area with rocks, stunning and damaging enemy land units.
Notes:
• Damage type: magical







Toss


* Ability Type: Active
* Targeting Type: Unit
* Ability Hotkey: T

Tiny grabs the nearest unit, friend or foe, and launches it at a location. Upon landing, the unit deals damage in an area. It also receives an extra 20% of the area damage itself, or more as your size increases. Cannot toss Dragon Knight in Elder Form.
Notes:
• Damage type: magical
• If a unit is hit by Avalanche and then Tossed, they can be hit a second time by Avalanche if they land back in its AoE before it ends.
• Tossed allies take 20% of the Toss damage, but are not hit by the area damage.





Craggy Exterior

* Ability Type: Passive
* Targeting Type: N/A
* Ability Hotkey: C

Tiny's body is made of solid granite, causing great pain to those who attack it. Whenever a unit within 300 range attacks Tiny, there is a chance that they will be stunned for 1.2 seconds.
Notes:
• Damage type: magical
• Works on melee and ranged units within 300 range of Tiny.
• The stun and damage occur at the beginning of the attack.






Grow!


* Ability Type: Passive
* Targeting Type: N/A
* Ability Hotkey: W

Greatly increases Tiny's power and size, but does so at the cost of his attack speed. Increases Toss's damage, and slightly improves Tiny's movement speed.
Notes:
• Does not increase the damage from Toss on allies.
• Each level increases Tiny's movement speed by 5.










4. SKILL BUILD


My one and only build !

Level 1
- Avalanche

Level 2
- Toss

Level 3
- Avalanche

Level 4
- Toss

Level 5
- Avalanche

Level 6
- Toss

Level 7
- Avalanche

Level 8
- Toss

Level 9
– Grow!

Level 10
– Attribute Bonus/ Craggy Exterior

Level 11
– Grow!

Level 12
- Attribute Bonus/ Craggy Exterior

Level 13
- Attribute Bonus/ Craggy Exterior

Level 14
- Attribute Bonus/ Craggy Exterior

Level 15
- Attribute Bonus

Level 16
– Grow!

Level 17
- Attribute Bonus/ Craggy Exterior

Level 18
- Attribute Bonus/ Craggy Exterior

Level 19
- Attribute Bonus/ Craggy Exterior

Level 20
- Attribute Bonus/ Craggy Exterior

Level 21 - 25
- Attribute Bonus

Generally Avalanche and Toss are to be maxed first because they are the key skills of Tiny. Almost everyone knows that, even in pubs.

Grow is learnt at level 9 because that is the period where Avalanche and Toss are maxed, and that is the perfect time to level grow. People usually get Grow at level 6, I don’t think that’s anywhere near bad. The reason why my build maxes the two skills first is that they give you more kills earlier.

Getting Craggy Exterior is situational. The factor you should give attention to is if the enemies have about 1-2 melee DPS heroes and the time when they get strong. If you think that they’re already strong in early mid, get it earlier. However, when there are no melee DPS heroes in the enemy team at all, don’t get Craggy Exterior other than your last few levels.






This image has been resized. Click this bar to view the full image. The original image is sized 1024x819.




5. ITEM BUILD



Most of the time you will be getting tangoes, healing salve, clarity potion for filling Tiny's low mana starting game. Then circlets for ur survival.




Core Items


These are the perfect inventory slots made just for Tiny. PLAY THEM, KNOW BETTER.





Get this to fill the slow tiny's movement speed making him able to chase or escape successfully.



/
Prepare to DIE!! without them! You need them for better survival and better ganking/ chasing capabilities(maximum take 3).




It is the stationary item of all gankers, and bottle is your main source of regeneration. It helps you cast more Avalanches/Tosses. Store runes in the empty bottle. Using them at the right time is a must! With Arcane Ring, U are a TOSS:rofl:ASS!!




Tiny had a vision of this in his dream telling this ring will be his engagement RING TOO:rofl:. Take this after getting Empty Bottle if u farm well. Whth combined use of Bottle & Arcane Ring, you will start to forget that you have less MANA.:o:





It is a MUST for every tank/ initiator. Tiny has very strong but melee ranged AoE spells, and getting Blink Dagger makes it easier for you to get near them, without any problems at all. Dagger is also abusable in many ways. You can use it to chase, escape and almost every kind of abuse you can do.




Luxury/Extension Items



The new Phase Boots is BiG SHIT as compared to old one. There should be no conflict between Power Treads and BoT(Boots of Travel) simply because BoT owns Treads for Tiny. Tiny doesn’t attack fast. He needs to move fast, and BoT is just what makes Tiny faster.




It gives you three benefits which you NEED. First, it gives you armor, which you don’t have that much. It also gives you more tanking capabilities. Second, it gives you a great amount of mana so you can spam your spells more. Third, it gives you a skill which lets you and your team chase enemies, and also another conjunction after Blink+AT.




Every tank has HoT as an extension item. It gives you more hp and regeneration. The BIG hp and regeneration from HoT are welcome so generally you would also want to get Heart if you’re really farming good.




Quite optional because other than the armor, you get attack speed which is not your primary source of damage because you use your spells more than you attack. Cuirass is still worth a try to those who want Tank-DPS hybrids.




This item completely satisfies all tiny's mana hunger. The Hex ability from a maximum cast range of 800 makes a melee attacker like tiny an IMBA R^PING hero.
(Beware AGILITY & INTELLIGENCE Heroines XD)




It is an IMBA item when combined with Assault Cuirass as if they are made for each other for Tiny's use.




FURTHER ITEM DISCUSSION

Situational Items



When you Blink in the middle of full five enemies to AT them, you are likely to get attacked by all of them at once. Blade Mail can do wonders!! you not only survive, but u have 37% chance to kill all five enemies(RAMPAGE!!!!!):o:
*IF PLAYED WISELY WITH YOUR FULL TEAM SUPPORT*



It’s a great tanking item. Your armor is low, and the magic reduction serves as your deduction from a lot of spells. Get it if you want to, it’s worth getting in several games you may encounter.




It is a possible item for Tiny. The blocking of most targeted spells once every 20 seconds is unpredictable but LIFE saving. The stats it gives are also beneficial.




If you are facing tankers from the opposite team, get it for a sure kill! Mostly they will leave the game(garena) in the middle(even Host) knowing they will lose! ! :rofl:





Rejected Items


DPS Items
NO. Tiny has bad attack speed with Grow and getting DPS + IAS Items would make me feel like you’re focusing more on Tiny’s DPS capabilities, which is the focus of most guides here in PD. Sorry never my type in my whole life for TINY.





6. COURIER AND WARDS:offtopic::offtopic::offtopic::offtopic::offtopic:
Its totally situational items for tiny as he have to farm and level up as fast as he can to do some kicker in the enemies ass. I suggest let ur allies do the warding JOB.



7. EARLY GAME STRATEGY

The best way to contribute at the start is by having a partner with you. Tiny has great supporting capabilities, and it should be given importance. Laning with a partner who can also stun is awesome. Tiny can control lanes peacefully. Once an enemy tries to harass you, get near them and let them get a dose of your Avalanche, plus whatever conjunction you would like to add.

Hide in the fog of war, and let your ally get close to the enemy/s. Once they are starting the fight, Fog-AT-Them, and start beating your enemies to death. If you and your partner succeeds in doing a combo, any of you should already get a kill.







8. MID GAME STRATEGY

You can fearlessly gank from level 9 where you have the confidence to kill your target. Giving your lane partner a solo lane, ganking in another lane is double beneficial, giving benefits to both you and your partner. Now like how you kill in your own lane, call your lane ally to charge the enemy and get them busy while you get near them and eventually get them killed.







:pc:Getting Ganked.

You have two spells which can let you escape. Simply done, you can Avalanche the enemies ganking you out of the way. If they are chasing you already, go toss an enemy (If he is near you) to the enemy farther away, and let them cry out ‘wtf’ XD.


9. LATE GAME STRATEGY

You have 2 AoE damagers!! WHAT DO YOU EXPECT MORE??? It’s easy to own a normal creep wave. The more the merrier right? In less than 3 seconds you can counter a push and also at the same time heap tons of gold from it. Farming with Tiny should be average because farming with Tiny is essential to get your tanking capabilities stronger and fast, because when your enemy carries outfarm you, they will own you like np.

Tiny is a possible pusher. How fast a hero farms is how fast he pushes. It just means that Tiny can push fast because he can farm fast. Always try to kill the enemy towers with the toss technique(Details in ULTIMATE TIPS & TECHNIQUES) and your on a STRAIGHT way for massive gold.

There is a monotony in your job. All you do is Blink-AT-Them, initiate, tank, then if you survive:rofl:, chase them with Blink. You may also have Shiva’s Guard. You have a path-reversal skill, a stun skill, and a possible slow skill. All are practically possible chasing skills, so use them how the hell you want to use them.





10. GENERAL RUNE STRATEGY

Runes are stepping stones in ganking, and Tiny should get runes to help him gank better. Every rune give it’s own benefit to any hero. Let’s list the runes. Everything except the regeneration rune needs strategy.


Rune TIPS


Illusion

Take it & you either
A. Leave it(illusion) to your current lane to make your enemies think that you’re still there while you’re ganking,
B. Leave other(illusion 2) somewhere in the forest to make it act like an Observer Ward for the rest of its duration or
C. Tank the illusion while farming on a camp or two so you won’t receive much damage.




Haste
Go gank as soon as possible because you can kill with no problem with max movespeed. Don’t go rambo though:rofl:.



Invisibility

Like Haste, go to an enemy, ATTACK once, then GRANT them Death with a overdose of your AT.





Double Damage

Go gank again, because your damage is superb they would most likely die in your AT + 2 hits. SEE, its so EASY HEHE



11. ULTIMATE TIPS AND TECHNIQUES

What a GIANT does ? WATCH NOW ! !


NOTE : This is an example video


BASIC: Animation Cancelling
You wouldn’t want to waste time after casting AT. You need to attack the enemy the exact time the enemy gets tossed so you can deliver at least 2 hits while the enemy is being tossed. All you have to do is quickly Right Click on the tossed enemy once you click toss so there won’t be a delay.



BASIC: Chaining two Stuns
In a lane, chaining Avalanche with another stun is a very dangerous combo. Be sure to do this often to harass enemies massively.




The AT
AT is Avalanche + Toss. You will be using this most of the time when ganking and killing. You can do this anytime and most of the time be sure you can kill the enemy so you can get more exp and gold. An ideal way is Avalanche, then heal with Bottle then already use Toss as a conjunction to AT them to death.



Channel-Crusher
You have two disables. Use them to cancel an enemy channeling spell so that they would have their spell useless, and you can then proceed to actually killing them.




Fog-AT-Them
Simply put, you would hide in the fog of war (Forest, behind them, invisibility etc.) then execute AT. This is the most ideal way to score kills in the early stages of the game.




Blink-AT-Them
Before using AT, blink at them to easily execute AT. Blinking in will also give you a more isolated place, giving a much higher percentage to score a toss which will toss your desired target as well.



Jungle-AT-Them
It may take you a max of 2+ minutes to do this, but if you’re suspecting, you can go in the forest and check out the different camps. If you see an enemy hero neutral creeping, quickly AT them. If Blink is needed, np go Blink-AT-Them. BLINK made EASY.





More about Tossing

Blink was also made to serve another purpose. To isolate you and your enemy from other units. Toss says it targets random units within the AoE and they get tossed to a max of i.e., 1000 units away at level 4. Actually Tiny will grab the nearest unit in the AoE. Only will the skill pick random units when all the distances of the units in the AoE from Tiny are exactly the same.
Pretty much I spelled the Avalanche-Toss as AT because Avalanche serves as an initiator for Toss in lanes, where there are creeps. Hoping that Avalanche kills all enemy creeps, Toss will then be surely targeting your desired hero.




Other Uses of Toss
Toss also damages wards and towers. For invisible wards, simply detect them, get something and toss it to the ward, so it gets destroyed. In some cases(Correct me if I’m wrong), tossing a unit to an enemy while a ward is in the AoE where the unit will be tossed means the ward will also be affected, and will die. This also means Toss will damage artificial wards like Serpent Wards and etc. Gg Veno/ Rhasta.
The damage that toss deals to wards and towers is only the landing damage. In destroying towers, simply Toss a unit to another unit but be sure that in clicking the target, the tower is also included. This damages both the one you threw, the target (If enemy) and the tower, which can give you the tower kill, plus some minute damage output.





Advanced Tossing

Again, using Blink is a need for a nuisance-free Toss.
You quite know that you can toss enemies anywhere. Think outside the box! Instead of just tossing them in their place, make creativity out of Toss. MAKE THE GAME FUNNY, thats my style of playing DotA AllstarS with Tiny.











Reversed Toss

1. Isolate yourself to the enemy, and make sure he is the one to be tossed.
2. You may ask your ally to stand far behind you/ near the tower and toss the enemy to your ally so they will come back and die. If you’re cool like me, time the coming of the creeps near the tower, Avalanche the enemy, then eventually toss them into the creeps which gives just the same output.




NOTE : This is an example video(scene starting at 0:40).


Inversed Toss
Instead of you tossing an enemy hero to an ally hero, you would toss an ally hero to an enemy hero. This is most of the time done for chasing purposes.




NOTE : This is an example video(scene starting at 0:30).


Ward Trap-tossing
I said earlier that tossing something into wards can completely own them, but now let’s think inverse. Lets think that our serpent wards are ally wards. Go isolate yourself to the enemy, then throw them into the wards. Better you, get a hero with Blink, let them get trapped with wards, toss your enemy into the hero in the wards, and the hero will just blink out. GG.




NOTE : This is an example video(Scene starting 2:27).



Initia-Toss

An outgrowth of Inversed Toss, Tiny throws off an ally of yours which is an initiator, and watch the enemies see a flying AoE stunner. This technique is done so that enemies would be damaged, plus the initiators would get to use their ultis without using Blink Dagger and they can travel at a longer range than Blink (Which is just 700).




Toss + Suicide
Techies would love to get tossed. Not only will you deal damage to the enemies, but Techies can actually kill the enemies with suicide. Trust me, this works, though I don’t know if this would ever work in serious games(Tournaments) because you need your allies support more than making him suicide and risk your base. However, if there is a full team battle from bothh the side, then tiny can Ultimately get RAMPAGE!!!!!




NOTE : This is an example video


Tosswap

This is basically the same as nether swap, this could be best shown by pudge and tiny. First pudge hooks the enemy, then tiny tosses him(pudge). Watch it urself HOLY SHIT ! !




NOTE : This is an example video.


Saving allies with Toss is generally easy. You just toss them into another ally unit, much farther from the enemies chasing them. You can also do this to an enemy, tossing the closer enemy to an enemy farther from you/ your ally to save you/ your ally.



NOTE : This is an example video.



12. RECOMMENDED FOR U

Best Allies


She is a kiCk ^ss gi®l which is a good fortune to be in tiny's lane. Her second power, i.e. LIGHT STRIKE ARRAY which Summons a column of flames that damages and stuns enemies for 1.6 seconds is a great match for tiny's AVALANCHE




With him I assure you generally hard face-kicking, numerous fountain trips for the enemies np.





Her FROSTBITE ability which Freezes the target enemy unit in a case of ice(damaging), prohibiting movement and attacking also is a gr8 chance of kissing for tiny. You LOVE to kiss with Her.




He is a G^y to Heros and fu*ker to heroines LMAO. The enemies get thrown to him or their units to achieve maximum effect. I wonder if enemies won’t cry out loud when they get Tossed near their opponent tower, while they get disabled and blasted with massive elements of damage.




Legendary creature which can be used by Tiny to TOSS him to a bunch of enemy heros due to his mastered ultimate and tiny's stunning AVALANCHE! !





Another Rough & Tough Bull to assist Tiny. First he stuns the enemies, then tiny tosses him making his(ES) ulti and tiny's AVALANCHE to make the soil fertile with enemies :nuke:FLESH:nuke:





Techies is also another initiator but this time with another case. As I told earlier, he would most likely kill both himself and the enemies after getting tossed and doing Suicide. PUNKED LawL




13.NEVERMORE TINY(worst enemies)

These heros are the WEAK POINTS of Tiny. Their net catching abilities, amplyfying effect, stuns and mana suck(burn),etc. make tiny feel RETARDED & USELESS.



14. THE REAL TRUTH(final statement)

Fact - Tiny looks an innocent hero which might make u think that its for everyone(amature players), but the real truth is that its NOTT ! ! :no:

:respect::respect: Its for advanced(experienced) players ONLY :respect::respect:

:o:THIS MEANS U!!:o:
because U just
:rofl:***RE@D THIS GUIDE!***
:rofl:






15. CREDITS & THANKS
I appreciate Icefrog(my friend):cheers: for making(editing) such a nice game(DotA). Special thanks to OPHELIA33:beer: for helping me in the 'Anchor and Goanchor tags', This was not :no: possible without You. A :robo:BIG:robo: thanks for all who read this :robo:BIG:robo: guide and SUGGESTED(helped) me make this guide to present in front of the Whole:thumbsup:WORLD.



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