Agility,
Sentinel
Table of Contents
Let me show you why I wanted to make this guide.
Juggernaut is fun to play which is why I like picking him so much. He
may not be a part of the current meta-game, but that can change.
Juggernaut remains one of the most popular heroes in DotA. Juggernaut is
a strong early game carry who given enough farm can spiral into late
game domination. But any other carry given equal farm would still
probably out-do Juggernaut. That's not where Juggernaut shines, he fits
into specific team line-ups and strategies.
Juggernaut fits well into early and mid game line-ups. Due to the
relative ineffective nature of his abilities late game, he wont be able
to carry unless you are already dominating.
Juggernaut can provide a team with amazing pushing capabilities and
incredible right-click carry potential as well as an ultimate that can
shut down certain enemy line-ups given a level advantage.
Juggernaut runs circles around low HP heroes that get shut down by his
Omnislash. This makes him a counter pick against heroes like ES, CM,
Lesh, and Enigma since he can constantly kill these heroes and quickly
make a 5v5 situation into a 4v5 situation, which is perfect for a team
push.
Given that the enemy does not pay attention to him, Juggernaut can take
down a tower. Healing Ward can keep the creeps alive to siege a tower
and Blade Fury can wipe out a creep wave.
Juggernaut's healing ward can be used for an early five man push
strategy. This strategy involves microing the healing ward behind the
five members of your team in order to take down enemy towers. The enemy
can't easily defend against this because your team is always max HP and
even if they spend their AoE nukes on you to try to defend, your team is
just brought back to max HP.
Juggernaut can be counter picked by heroes that negate his ultimate or his spin (blinkers, bashers, summoners).