Sunday, December 25, 2011

Dota 2 Patch update December 20, 2011


Updates to Dota 2 have been released. The updates will be applied automatically when your Steam client is restarted. Fixes include:

HEROES
  • Added Bounty Hunter!
  • Beastmaster: Fixed Wild Axes being left behind when blinking to a location with a different z-value while they're in-flight.
  • Ursa: Fixed fury swipes to apply the effect before the hit.

UI
  • "Watch Game" user menu option now also shows up for friends watching a game. Clicking it will take you to the same game they're watching.
  • "Watch Game" user menu option shows up for friends in practice lobbies with "allow spectators" turned on.
  • Added timestamps to main menu chat.
  • Added an announcement for when spectator sizes change in game.
  • Spectator names can be clicked in chat to commend, report or ignore them.

GAMEPLAY
  • Fixed server crash that could happen occasionally as the ancient is destroyed.

BOTS
  • Improved how bots predict missing enemy locations.
  • Added level of desire to all the things that bots currently avoid (mostly lessening the avoidance desire of things that they don't care much about).
  • Made bots less spammy about movement when moving to a location within a lane.
  • Increased range at which bots will consider coming to an ally's defense.
  • Increased bot desire to retreat when they're dangerously low on health.

Saturday, December 10, 2011

Dota v6.72f Nightmare AI

DotA v6.72f AI 1.1(NIGHTMARE) UPDATED

Greetings! Welcome to the latest official AI DotA custom map.

NIGHTMARE ... massive official map changes, too many broken skills, too many systems completely rewritten, too much caffeine, too many new AI heroes added...

This map was an equal nightmare and a new hope for a better times. We should all thank the AITeam and Cloud_str for devoting those months so you all can enjoy that fine map. In some words the biggest changes are: -captains mode active (AI will pick and ban), all heroes got AI now, completely rewritten defense mechanism, item buying system, new gank system and so many other changes... that you`ll have to read the whole changelog to find them.. although many of the changes are invisible for you but they are in the code.. believe me  And again: thank Cloud_str for all that as i was away most of the time and the AITeam testers who endured all those painful testing hours! They deserve it!
What is AI 1.1 - we plan to release a more BMP style incremental releases which will include only AI code changes. We will change only the AI numbers in those incremental revisions.

Enjoy DotA v6.72f AI, codenamed NIGHTMARE!


Click here to Download DotA v6.72f AI

 

Dota 2 Wallpapers









Thursday, December 8, 2011

DOTA 2 Patch Update December 08, 2011

A new update for DOTA 2 has been rolled out. This update brings a new Dire intelligence hero, Death Prophet along with other tweaks and routinely bug fixes.  Check the detailed patch logs:

DOTA 2 Patch Notes (12/8/2011):

HEROES
  • Added DOTA 2 Death Prophet!
  • Lifestealer: Fixed Feast working on denies
  • Nightstalker: Updated suggested item build.
  • Huskar: Fixed Burning Spears working through silence.
UI
  • When purchasing while dead, items can go to the main inventory ( previously were sent to the stash ).
  • Fixed some item buffs not working when combined while the hero is dead.
  • Fixed ability tooltips not working when the game is paused.
  • Revamped the waiting for players (loading) screen.
  • If a player fails to connect and load, we now kick all the players back to matchmaking so we don’t end up 4v5.
  • Removed chat from game end panel, we now just show regular hud chat during scores.
VISUALS
  • Hooked up occasional flinches to lane creeps.
  • Reduced random blood splatter chances from creep to creep attacks.
  • Fixed Broodmother’s webs not showing up if you connected after they were created.
  • Screenshakes now work during the end game cinematic
  • Fixed character shadows sometimes not showing up.
  • Units are now pushed away from the ancient when it’s destroyed.
  • Updated pine tree foliage.
  • Added unique tree destruction and tree stumps
  • Added WIP radiant ancient destruction
  • Changed impact effects to have a specific hero variation
  • Fixed blood coming from mechanical units
  • Fixed Weaver afterimage effects not rendering properly
  • Fixed character shadows staying off if they were first rendered as invisible on a client
AUDIO
  • Alchemist’s concoction lines are now heard by other players nearby.
  • Riki will only say “This is Redundant” when picking up an Invisiblity Rune while invisible.
  • Fixed not hearing the ancient destruction sound effects if the camera was too far away.
  • Enabled the Unit Speech option in the settings panel.
  • Altered processing on Jakiro voices (in 12/1/11 update).
DOTA 2 BOTS
  • Fixed bug where bots would fail to attack Roshan.
  • Fixed bug where bots wouldn’t deny their own creeps.
  • Fixed spectating players still being able to control bots while spectating.
  • Fixed bug where bots would grab Aegis over humans if the human’s inventory was full. Now they’ll assume the human will drop an item for Aegis.
  • Fixed bug that could sometimes cause no one on a team to pick up Aegis.
  • Fixed bug where bots would freeze when they encountered a dropped item that they wanted to destroy.
  • Fixed bug where bots were only avoiding the outermost towers in each lane.
  • Bots now try to avoid each other somewhat, so they should no longer stack on top of each other as much.
  • Bots will now attack pets, controlled creeps, and minions in general.
  • Fixed case where heroes would backtrack after blinking.
  • Added bot avoidance to Ancient Apparition’s Cold Feet.
  • Bots will now use Glyph if their base is under attack and there are no humans on their team.
  • Fixed bug in Crystal Maiden bot that was preventing her from using Freezing Field.
  • Fixed bug where bots would tank Roshan until they died.